#pragma once

struct MSG_BASE;
class GameServerSession;

class Handler_BG
{
public:
	static VOID OnBG_USER_NEW_USER_SYN(GameServerSession *pGameSession, MSG_BASE *pMsg, WORD wSize);
	static VOID	OnBG_CHANNEL_REGISTER_SYN( GameServerSession *pGameSession, MSG_BASE *pMsg, WORD wSize );
	static VOID	OnBG_CHARINFO_CHAR_ITEM_SYN( GameServerSession *pGameSession, MSG_BASE *pMsg, WORD wSize );
	static VOID OnBG_CHATINFO_GET_PLAYER_ACK(GameServerSession *pGameSession, MSG_BASE *pMsg, WORD wSize);
	

};
